Prank-Kids players rejoice!
With only 1(?) KOG list confirmed (In-game), what are you running in terms of consistency? Perhaps you're trying to run a list that has a higher power ceiling? What is your favorite tech, end board, match-up and more importantly.. How is your run going?
I’d like to take this opportunity to promote my Prank Kids skill of choice: Master of Fusion
A big problem I’ve had with them is that they have no native means of backrow removal (until we get their link 4). At the same time, it’s crucial that you draw into a fusion spell ASAP, because until we get Meow Mu, the Link start combo that uses Prank Kids Pranks isn’t as strong as immediately fusing into Rocket Ride.
It’s at this point that Nekroz players might see what I’m getting at…Cosmic Cyclone is essentially extra copies of Polymerization (which you don’t even have to run since the skill adds the card from outside your deck) while also functioning as backrow removal. And the LP cost of Cosmic barely even matters when you’re gaining 1000 every turn anyway.
Granted, you have to shuffle back a card to activate the skill, but it’s usually not a huge issue when the field spell grabs you a monster that you kind of want in the deck anyway. And in a pinch, you can even Cosmic your own field spell to trigger the skill.