DeepSpace Game Summary Part 2 – Playable and Upgradable Smart NFT ShipsProject updates

Smart NFT Ships key features and logic behind the scenes

The basic idea behind upgradeable Smart NFTs (space ships) is for users to be able to increase the market value of their in-game assets by playing the game which is basically breaking ground in the world of both GameFi and NFT concepts. In addition, higher quality / better upgraded ships would increase the in-game rewards of the player which in return, can be traded for $DPS native token on the market. So by default, it boosts Play-to-Earn segment as well. In comparison, all of the features of traditional NFTs are fixed upon mint and cannot be changed, while upgradable smart NFTs give users the option to enhance their NFT asset as they see fit.

First generation of Smart NFT ships was minted in March 2022. and it consists of total 28,013 ships which vary in skin uniqueness, ship stats, ship types, ship levels, star levels, ship class, ship core types and overall rarity (all features combined – meaning, the rarity of specific ship NFT can be increased by upgrades). Many of the smart NFT ships have already been burned through staking program DeepSpace team developed and also burned / salvaged individually by players in order to obtain Ship Cores (which are Semi-Fungible Tokens i.e. SFTs) for upgrading the rest of their ships – this model ensures scarcity of smart NFT ships in the long run, even in the ranks of low quality NFT ships.

The following screenshot is the example of the upgradable smart NFT ship and its features:

Screenshot is taken from Official DeepSpace DAPP marketplace for ships (this is an actual NFT which someone has placed on the market) 

Upgradable ship NFT elements:

- Ship Star Rating: ranges from 1 star to 5 star ships and it is determined by Ship Level (1 Star: 1 – 284 level; 2 Star: 285 – 352 level; 3 Star: 353 – 424 level; 4 Star: 425 – 465 level; 5 Star: 466 – 570 level). Initial distribution of stars on mint can seen on screenshot below, but as players have progressed in game and upgraded their ships, this does not represent the current situation.

[Image] 

- Ship Level: ranges from 89 to 570 (89 is the minimum level which a ship could have had upon mint) and it is a sum of all ship stats (Speed, Luck, Attack, Special Attack, Shields, Special Defense, Mining and Max Health). As ship stats get upgraded, the total sum of the mentioned stats increases as well and the ship level increases with it.

- Ship Stats: range from 1 to 100 and are upgradable with resources (except Luck stat) either collected in-game or bought on market. There are total 8 stats available for upgrades: Speed, Luck, Attack, Special Attack, Shields, Special Defense, Mining and Max Health with Luck stat being a special case where maximum upgradable level is equal initial Luck stat level + 10. For the rest of the stats maximum upgrade availability is closely related to the Ship Class Type (Fighter, Tank, Support or Mining class) – this ensures differentiation between abilities of different ship classes, for example Tank Ship Class has the highest upgrade limit for Shields, Special Defense and Max Health stats. Maximum upgrade availability depends on the number of Ship Cores player upgraded their ship with – maximum upgrade of 8 cores and this is applicable for all ships in existence. You can find maximum stat upgrade per Ship Class Type below:

[Image] 

- Extra upgradable feature planned for future development: Equipment - made from Blueprints found in DeepSpace metaverse (blueprints are not yet available in current version, not sure if the feature will be deployed with Beta 2.0 version). No idea what those will do exactly, but I’m sure it will add to the complexity and uniqueness of player owned smart NFT ships. I think I’ve read somewhere that 1 piece of equipment will be available per 1 Ship Star Rating, so 5 maximum per ship (but don’t hold me on that, I’m not 100% sure)

Semi-upgradable ship NFT elements:

- Ship Core number: ranges from 0 to 8, needed for upgrading stats beyond level 50. (please don’t mix up Ship Core Type with Ship Core number – if upgraded from 0 to 1 or 8 max (and all in between), the number of upgraded cores will show up right next to Ship Core Type on the NFT image. Stat range upgrade per number of cores is distributed as follows (this applies to all ships, 1 core upgrade is applicable on all stats, the only limiting factor would be max stat limit per Ship Class Type – so, for example, if you plan to add 1 core raise stats on a Fighter, you’ll be able to upgrade Attack up to 75 as it is still below maximum of 100 for Fighter Ship Class, while you won’t be able to upgrade Shields above 50 as 50 is max Shield stat for Fighter Ship Class):

[Image] 

Fixed ship NFT elements:

- Ship Class: there are 4 ship classes – Mining, Fighter, Tank and Support which were determined on mint (roughly 25% of total number of ships per ship class)

- Ship Skin (how it looks): each Ship Class (4 classes) has 20 skins available, so total of 80 skins available. This feature is not upgradable or changeable and it was determined at time of minting.

- Ship Texture Rarity: there are 5 levels of rarity (Common, Uncommon, Rare, Legendary and Mythic) represented as frames in different colors on the NFT cards. Somehow those are intertwined with 80 Ship Skins, but I don’t know the exact model of distribution and relationship to one another. Here is the distribution of Ship Texture Rarities on mint (80 Ship Skins are not included into this table):

[Image] 

Here is an example on how Ship Texture Rarities actually look on smart NFT cards (notice the frame color difference):

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- Ship Core Type: there are 4 core types available (Magnetic, Mechanical, Plasma, Fission) which were determined in the time of the mint (random distribution of 25% chance for a ship getting each core) and are fixed for the rest of the time (don’t mix up this with Ship Core number which is upgradable with the following logic: you can upgrade Magnetic core number only with Magnetic cores, Plasma core number with Plasma cores, etc. – 8 upgrades max per ship).

A few more examples of the various ship class types, star ratings, stats, levels and core types:

Screenshot is taken from Official DeepSpace DAPP marketplace for ships (this are an actual NFTs which people have placed on the market) 

Ship in-game details and deep dive analysis (Ship Class, Stats, Abilities, Fleet bonuses and Core mechanics)

Ship stats overview:

The stats details are pretty straight forward – each one has the effect equivalent to its name. There is a little more to the Luck stat as it is a modifier stat and it is used in all stages of the game.

Ship unique abilities:

Besides everything already mentioned above, every ship class has an additional unique ability that can be used in-game, specifically in combat which will be deployed with the Beta 2.0 version. Those abilities are directly connected to the Ship Class: Fighter has Cluster Attack (sort of splash damage on surrounding ships besides damaging targeted ship); Tank has Taunt (attracts enemy fire on itself due to superior shields). Support has Repair option (repairs one of your ships on battlefield that has been damaged); Mining Class has Obliterate Land (attacks an asteroid on battlefield to remove it as an obstacle). The mentioned abilities will be unique for each generation of ships (each mint), meaning the following mints, whenever they may be, will have different abilities than the ones currently available.

In-game lead ship and fleet bonuses:

You can play with 1 ship in which case that ship will be your lead ship, but you can also play with 2, 3 and 4 ships in which case the lead ship becomes the one you have selected first. This is important factor because the ships with which you embark on a journey are marked as a fleet. The fleet also has combined stats of the individual ships which will generate Fleet Bonuses (Travel Speed, Fuel Capacity, Asteroid Mining, Lost Cargo Luck, Cargo Capacity, Pirate Defense and Wreckage Mining) to greater or lesser extent. These bonuses are relevant only to exploration part of the game. Fleet stats are equivalent to the sum of specific stat of the individual ships. Fleet Bonuses however, use different mechanics depending on which Bonus you look at and also there is a ship prioritization mechanics included into the calculation. Ship prioritization mechanics work as following: 50% of the stats calculated-in all Fleet Bonuses come from Lead Ship and between 16% - 17% per ship from the rest of the ships, making it to 100%. An additional factor is that individual ship stats clump together to form Bonuses, not only from different ships, but from the same ship as well. Also, some bonuses cannot be pushed to 100%. So, lets go through the Bonuses: Travel speed – based on speed stats of the ships; Fuel Capacity – based on the level of the ships; Asteroid Mining – not sure, probably based on Mining stat (+ something else what I haven’t figured out); Lost Cargo Luck – based on Luck stat; Cargo capacity –based on Mining stat; Pirate Defense – based on Attack, Special Attack, Shields and Special Defense stats combined, Wreckage Mining – not sure, probably based on Mining stat (+ something else what I haven’t figured out). DeepSpace team indicated that Luck stat is present in every aspect of the game, so I suppose that would include Fleet Bonuses as well. This is how Fleet details are shown in-game in Beta 1.0 version:

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Ship core types mechanics

Besides already mentioned details about Ship Cores, there is an additional segment featured in combat mode. Each ship with specific Ship core is having a slight in-battle effect versus enemy ships which is either a venerability, an advantage or has no effect / neutral. The effect are shown on the following graph (arrows showing the direction of which core has the advantage over other core type):

[Image] 

Smart NFT ships marketplace / Outpost

This is the place where players (or traders) can buy and sell their smart NFT ship assets. Here is a short video which will show a first time user how to operate on market and provide some rough details about the game:

Note - in the Outpost set Ship View on filters to 50 if you don't want to list 5 by 5 ships on the page icon below 

Ships can also be listed, bought and sold on OpenSea as well., but most of the ships are still listed and traded in the DeepSpace DAPP Outpost which is on BSC chain. In order to list the ship on OpenSea which was previously bought on DAPP Outpost, the user needs to bridge a ship from BSC chain to ETH chain via newely deployed bridge. The bridge was deployed on August 16th - which is 8 days ago at the time of the writing, so that's why there are not many ships listed on OpenSea yet. As for ship upgrades, those are available only on BSC chain for now, so if you buy the ship on OpenSea (ETH chain), it needs to be bridged back to BSC chain if you want to make upgrades on it (its in DeepSpace scope to enable ship upgrades on Ethereum chain as well).

To be continued...

Useful links:

- Official site: https://deepspace.game/explore

- Official DAPP marketplace for ships: https://app.deepspace.game/outpost/ships

- OpenSea smart NFT ship collection link: https://opensea.io/collection/deepspace-ships-eth

- OpenSea Land Deeds NFT collection: https://opensea.io/collection/deepspace-land-deeds

- Official DAPP marketplace for resources: https://app.deepspace.game/outpost/resource-swap

- DeepSpace bridge: https://bridge.deepspace.game/

- Certik audit: https://skynet.certik.com/projects/deepspace

- $DPS token CoinMarketCap link: https://coinmarketcap.com/currencies/deepspace/

- DeepSpace whitepaper: https://docs.deepspace.game/deepspace-dps/v/deepspace-whitepaper/

- Official DeepSpace Twitter / X: https://twitter.com/deepspacedps/

- Official DeepSpace Discord: https://discord.com/servers/deepspace-862487993034080276