I'm trying to set up a server to play with some friends but It started to crash and I'm trying to figure out the issue if anyone can help.
Crash log:
Fatal error!
VERSION: 358.24
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff73647600a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2929]
ShooterGameServer.exe!UStructProperty::LinkInternal() (0x00007ff73649f493) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:53]
ShooterGameServer.exe!UStruct::Link() (0x00007ff73645f4c6) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:499]
ShooterGameServer.exe!UFunction::Link() (0x00007ff7364683ce) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3900]
ShooterGameServer.exe!UStruct::Serialize() (0x00007ff736462769) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:1506]
ShooterGameServer.exe!UFunction::Serialize() (0x00007ff7364680ea) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3831]
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff736476296) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGameServer.exe!UStruct::Link() (0x00007ff73645f42c) + 12 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:463]
ShooterGameServer.exe!UClass::Link() (0x00007ff73646600f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:2883]
ShooterGameServer.exe!UClass::Serialize() (0x00007ff7364666b2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3048]
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff736476296) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGameServer.exe!ULinkerLoad::CreateExportAndPreload() (0x00007ff736475edd) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2635]
ShooterGameServer.exe!ULinkerLoad::LoadAllObjects() (0x00007ff736475f88) + 14 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2729]
ShooterGameServer.exe!LoadPackage() (0x00007ff7364b21f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]
ShooterGameServer.exe!ULinkerLoad::VerifyImportInner() (0x00007ff736475601) + 37 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
ShooterGameServer.exe!ULinkerLoad::VerifyImport() (0x00007ff73647509c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGameServer.exe!ULinkerLoad::VerifyImportInner() (0x00007ff7364756e9) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
ShooterGameServer.exe!ULinkerLoad::VerifyImport() (0x00007ff73647509c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGameServer.exe!ULinkerLoad::CreateImport() (0x00007ff73647775a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
ShooterGameServer.exe!FAsyncPackage::CreateImports() (0x00007ff73645a1f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff7364590f9) + 8 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff73645b5a4) + 21 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff7351d94b2) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:992]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff736bfd1d8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9857]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff736bf9cfc) + 44 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7351e36b7) + 98 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:409]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff736a0caa3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:738]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7351d3c68) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:405]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7347b6f58) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2317]
ShooterGameServer.exe!GuardedMain() (0x00007ff7347b3a6b) + 12 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7347b8d3a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7347b8e89) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff737aa8ba9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff86f437344) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff870d626b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff870d626b1) + 0 bytes [UnknownFile:0]